Flipsides, the winning game of our game jam!
Posted By margot on Aug 08, 2018
It was time again for our annual game jam!
This year, four small teams developed a game, based on a theme by own choice. Besides the fact it’s a lot of fun, colleagues can learn from each other, gather new insights and get to know each other better. This year's themes were: Hidden World, Brighter Future, Connection and Reduce Stress. The jury judged on four different topics, namely behavioral change, technique, creativity and potential impact. The teams could use the jury as ‘rescue line’, but if they used it more than once, points were reduced.
The winning game is Flipsides, a serious AR game, that wants to reveal hidden costs of consumption. Read the story below!
Why the theme Hidden World?
The whole team had associations with this theme and it had the most potential for a lot of creativity. At the end, we could say that the theme Brighter Future was also applicable for this game.
The secrets of human's consumption
We made a mind map with all associations to the hidden world. From illusions to social problems, we continued with the topics that are actual and tangible. Different subjects were discussed, like slave trade, child labor, waste etc. All kinds of aspects that are not visible regarding consumption. Everyone in the world consumes, without thinking about the impact. In the end, we wanted to reveal the secrets of human’s consumption.
The impact of consumption
The main goal of the game is to raise awareness about the impact of consumption. Actually, to raise awareness on three levels:
- Awareness about your consumption, and what impact it has on waste;
- Awareness about products you don’t use anymore and will be left behind;
- Awareness to think upfront about what you’re consuming.
The truth about your own assumptions
From our perspective, it is nice that you first play the game with your own assumptions, and afterwards you will be confronted with the actual facts. For example, you wouldn’t think the consumption of an avocado would be bad, but when scanning the card you will find out the truth. Your own assumptions will be confirmed or rejected by the app.
Besides, the texts of the cards really bring a message. For example, on the card of diamonds you will read ‘they are not called blood diamonds for their color'. This really makes a statement.
The biggest struggle, and tactics
To keep the game simple, on a technical and game play level. As professional game developers, we are used to think about point systems, rewards and extra digital features. Though in a game jam, it is important to think about a game that can be developed in a minimal amount of time. For that we also used the rescue line, to ask the jury for advise. This was also a tactical move, as we already used the rescue line at the beginning of the day.
Finished, and a lot of content!
A short recap from the jury report:
- The game feels almost finished, both conceptually as in content.
- The flip side literally triggers curiosity and play, while sparking awareness.
- Instead of completing the AR content in volume, it could have profited from a more dramatic or visually rich execution.
- Game system insufficiently supports replay ability.
Our game is ready to play, and we created a lot of content in just one day. The theme is relevant and actual, but also recognizable for a lot of people. The AR part of the game really fitted to the theme. By scanning the cards, you will reveal the hidden world behind consumption.
As a tactical move, we decided to divide our team in two, one content team and one game play team. The first team could focus on creating the content, while the other team polished the concept of the game. Due to that, we created a game in a day!
'Flipsides' for a better future
The game could be used by charity organizations, who are striving for a better world. The game is nice to introduce during workshops, presentations and conferences. As the game is an intervention tool, it could be used for campaigns or publicity.
The game jam was amazing! It’s mesmerizing to see what you can achieve with a group of people with different disciplines, during one day. Because you have limited time, you are forced to make decisions faster, but with cool concepts as the outcome. A nice part of the game jam is that you don’t have to do stake holder management as with the actual projects, which gives you more time for development.
On to the next game jam!